Transport Fever 2 - Ep 7 - Growing Pains
- You are in 1939, if you need to haul heavy trains up a hill you don't want the A3/5, you want something electric.
- Enjoying the series. I don't understand your thinking with the Romsey Oil line though. surely the oil train should be bringing back fuel to the middle station (so earning on 2 of 3 legs) and then truck the fuel from the refinery to the town? You seem to have an extra unnecessary step in the chain
Tu też wejdźcie sobie
phuizolator.pl jak nie szukaj w google.
- I think the reason the Oil train came out of the far away depot has to do with signals. You don't have one on the near depot, and another train was passing at the point of purchase.
- some tips: station, signal, rate
for station layouts: (more clean, efficient drive through station layout)
(c - Cargo platform, P - passenger platform, T - track)
what i like to to do is putting down a 1 track station, then have the layout be C - T - T - T - T - C, tracks connecting cleanly to the middle 2 tracks for drivethrough and everything else has to move off the tracks, right before that a diamond. signaling is tricky with it but it works really really good with a space efficient layout using all platforms. basically a one way signal on both ends of the drivethrough on their respected tracks and NON-1-way on the platform entrances both sides right before the merges so trains can start rolling sooner, important for big stations.
it also works great if you want a passenger-cargo mixed station, just make it a C - T - T - T - T - C - P - T - T - P, or even a third cargo track between C - P (CTTTTCTPTTP) and make the merges max curvature straight in (41kph), diamond being right before the outer merge(60 - 80 kph), no diamond between outer and inner merge.
i do have to say in advance that platform 3 to 5 have to be merged in 2 motions. there is no simple drag and merge. first the curve out the station towards the other tracks, then the one onto the tracks. platform 1 and 2 can be merged with a s merge in 1 motion since it is basically parallel tracks
I find it to be a really clean and efficient design easy to handle
you also dont have to free up trains with signals, all these "free up signals" tend to do is blocking merges if tracks get really busy. if a train drove through a merge with its full length, the track behind it abd with that the merge is cleared up automatically without any signals to free it up.
other one regarding rate, didnt read other comments first tho so it has already been mentioned
you dont need to watch trains move goods.
in the line overview bottom right corner youll find a column with how much throughput the vehicles on the line have per station per year. the amount of resources produced and shipped also display per year. at the moment of watching the line it is probably around 1000 and the pumps produce 1200. so with this you can do near perfect calculations on how many trains with how many wagons you have to run on a line. Also very helpful for matching city demand with your trucks so you dont put too many vehicles on there.
another passive benefit of that is youll have less emissions because less vehicles
edit: it's called rate and i see my estimate 1k was hella accurate
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1:35 - these numbers doesn't quite mean what you think they mean unless you have some mods regulating it [dont think so], it's just percentage factor of city growth provided by: public/private transport, in my city it's for example 50/90%
- The cloned trains usually come out of the depot which is closest to the cloned train.
- The YouTube series that has me hooked up! More, more, MORE!
- Vehicles wear out over time too and there running cost continues to increase. I know I would have to update fleets when conditions got poor or bad to continue to make money
- Stupidest game ever made
- I love watching these series. Keep uploading the video's. So many tips and tricks for my gameplay. Thank you so much......
- im loving this series, continue with this good energy
- I've always enjoyed watching these gameplay series...the tips 'n' tricks you're sharing are just making it even more enjoyable. Your analysis of the situation is logical but you still keep esthetics in mind which adds another level of enjoyment. Thank you Squirrel !!!!
- ah yeah, the endless min/max..
- Unless Squirrel did it in off camera, a large problem in the in city's is not getting full fuel coverage he only placed 1 drop-off in the city's and it will have grown way beyond that one unless he got very lucky at this point should be 2 or more points.
- That truck station, south of the oil field, could be closer to the train station since it only transports fuel, that would save traveling tim,love it north from the train station.
- I didn't realize how much you need to continue to manage existing lines. I really like that about this game. As always, these videos are SUPER informative and so well done.
- Thought I would ask the comments as well as the youtuber but..
How do you make a double train track? I understand how to make everything but I mean like putting two trains on the same double track if that makes sense. Whenever I try to make these myself they always seem to get stuck. How do you solve this?
- you can add more than one engine to your train more pulling power
- amazing video
- the [T] for trains and trucks is kinda confusing :P